| Channeler, Weaver of the Tapestry | |
Base Class: |
Disciplines Available*: |
Healer Mage | Animator Archmage Battle Magus Blade Weaver Blood Prophet Commander Conjurer Darksworn Enchanter Rat Catcher Sanctifier Shroudborne Summoner Traveller
|
Races Available: | Aelfborn
Elves Humans Irekei Nephilim Shades
|
Primary Attributes: | Training Points Per Level:6 In addition to your Base Class's Training Point value
Health Bonus:39 Mana Bonus: 18 |
Skill Specializations: | In addition to your Base Class's Skill(s) Level 1:granted skillChanneling |
Overview:
It is written that, in the Beginning, the All-Father did sing with a
great voice, and His Song became substance and the substance took Form.
And from this Form did wondrous patterns arise, and the threads of
substance did fashion into the Tapestry of Creation, bringing Order out
of Chaos and Light out of Shadow. In time, the All-Father's children
were born to give meaning to this pattern, only find themselves both
its Slaves and its Masters.
For Ages there have been those who have studied the Tapestry of Life.
Granted the gift of Magesight, they can see beyond the veil of illusion
and study the Threads of Creation, called Leylines by the Wise. In
time, they discovered the true nature of the Threads, and found that
all matter and energy is in constant motion. The five elemental forces,
Earth, Air, Fire, Water, and Spirit, continually bind and twist to form
every object and creature in our World, and the Leylines serve as the
conduits for their motions. The ancient masters discovered that they
could speed, slow, or redirect the elemental flows, intoning chants
that are but the echoes of the All-Father's great Song. Thus was a new
kind of Magic born, and with it were born the Channelers, some of the
most powerful magicians the World has ever known. The Art of Channeling
is still practiced to this day, and its masters are able to call fire,
walk upon water, cause earthquakes, or ride the winds like eagles.
While all elemental priests or magi call themselves Channelers, each
element offers its own path to power, and demands its own discipline.
While a Channeler may gain powers from any and all of the four
elements, few have the time or talent to achieve mastery of more than
one. Thus, most Channelers link themselves to one or two elements above
the others, becoming to one element above all others, becoming Masters
of Earth and Fire, Water and Wind. Each path offers its own reward:
Earth brings strength and fortitude, Water brings agility and mastery
of emotion, Air is the path of knowledge and motion, and Fire has the
power to create, inspire, or destroy. No Channeler to date has learned
to Master the Spirit. Narrative:
"Know ye that there are Four material elements, and all that is, was,
or ever shall be in this World is born of them and the patterns of
their mixing. We see fire flare to life, then burn out and rain fall
from the sky. Matter and energy seem to us, therefore, to be
continually born of nothing, or to revert back into nothing. This
perception is an illusion - the volume of every Element was fixed at
the moment of Creation, and the amounts and volumes of the elements
shall never change. The ancient Elvish wizards of the Age of Twilight
first discovered the nature of the Ley Lines, the paths by which
elemental energies circulate, and discerned their flows. As each
element is manifested in one place the world, so does an equal amount
vanish in another place, pulled through the Ley Line to its place of
manifestation. Thus can water be borne into the sky to become rain, and
thus do the seas keep their level. Continuous and unchanging, the
process of elemental motion was long ago described by Gallorian
Yndrialle the First Channeler as "the endless turning of a vast wheel,
or the motion of a serpent who is ever devouring its own tail."
Know ye that the natures and associations of the four elements are thus enumerated:
Earth:
The element of stability and permanence. Look to earth for fortitude,
hardness, durability, and long life. Earth Channelers may cultivate any
of these qualities in things both animate and inanimate. By directing
the flow of Earth energies either toward or away from an object, they
can mend it, heal it, harden it, make it brittle, wither it, or even
transform its basic composition, turning wood into iron, or iron into
sand. Protection, health, and wealth are also associated with Earth.
Using earth magics, fields might be made more fertile, gold drawn near
the surface of the World, and walls turned into invincible barriers. It
is said that the greatest workers of earth can transform themselves or
their enemies into stone, and even move through solid objects or sink
into the very ground.
Air:
Earth's opposite, air embodies the essence of the intangible: thought,
inspiration, and ideas. Artistic works derive their power from the flow
of air. By manipulating the flow of air into himself and others, a
Channeler might magically divine the meaning of unknown letters or
speech, or become much more learned. Air is also the vehicle of sight,
and air magic holds the key to divination, whether the visions be of
the past, some distant present locale, or the future. Travel and
communication are also Air's province, and its masters can send
messages across the world in the wink of an eye, teleport themselves to
distant locales with but a thought, or mount up on the winds, flying
like eagles.
Water:
The prime element of life, water is linked to health, healing, and
emotion. Thus, water Channelers can call water into existence, or leech
the water out of living things, doing them dire harm. They can also
calm living things, lull them into sleep, or push them into dire fury.
The reflections that show in water are distorted, and thus water magic
can be used to mask the true nature or appearance of a thing, and also
to make illusions, mirages without form. Master Channelers can breathe
any liquid as easily as air, and even transform themselves into shapes
of liquid that can ignore a slashing blade or flow through the tiniest
gap.
Fire:
Where water brings life, its opposite, fire, brings death. Destruction
and transformation lie at the heart of this element. Fire spells bring
success in battle, either by fueling a warrior's strength and rage or
smiting his enemies with bolts of fire. Fire Channelers can fortify
themselves against heat and flame, and quench flames as easily as they
can call them. Conversely, master Channelers can infuse themselves with
fire, enduring cold without worry or even bursting into flame to smite
their enemies. Master Channelers of fire can command and shape flame,
directing its horrible powers to their will. Alas, too many Channelers
in this dire age are drawn to the Path of Fire, for they seek worldly
might through destruction rather than creation�" From "Ye Secretes of
ye Elementall Forces and ye Channeler's Arte Revealede," by Magus
Colleram Jocastin. Class Weapons
List of weapons with Channeling mastery:
- Flame Blade, a 100% sword.
- Stone Mace a 100% hammer.
- Crystal Staff a 100% Staff
Powers and Abilities
Mantle of Stone
"Personal Defense Buff" requires Channeling Skill ( 15 )
Granted: Level 10 Focus Skill: Channeling Mana Cost: 25 to 65 (at power ranks 0 to 40) Casting Time: 4 seconds Recycle Time: 0.0 seconds Requires Hit Roll: No Target and Range: Self/No target Effects:
- Defense Bonus: + 27 to 150.2 (from power rank 0 to 40)
- Duration: 10:00 to 30:00 minutes (at power ranks 0 to 40)
- Stack Category: DefenseBuff
- Stack Rank: 1
- Stack Rule: Standard (When Stack
categories and ranks are equal, then the most recently cast spell will
only succeed if its spell power is greater than or equal to the
existing spell's power)
Flesh of Granite
"Personal Damage Absorber" requires Channeling Skill ( 39 ) Damage absorbers fade after taking damage!
Granted: Level 16 Focus Skill: Channeling Mana Cost: 25 Casting Time: .02 seconds Recycle Time: 300 seconds Requires Hit Roll: No Target and Range: Self/No Target Effects:
- Crushing Resistance: + 15 to 75 (from power rank 0 to 40)
- Piercing Resistance: + 15 to 75 (from power rank 0 to 40)
- Slashing Resistance: + 15 to 75 (from power rank 0 to 40)
- Effect ends if affected takes 150 to 750 points of Crushing, Piercing, or Slashing damage (from 0 to 40)
- Duration: 300 seconds
- Stack Category: DamageAbsorber
- Stack Rank: 0
- Stack Rule: Standard (When Stack
categories and ranks are equal, then the most recently cast spell will
only succeed if its spell power is greater than or equal to the
existing spell's power)
Flesh of Lead
"Personal Magic Damage Absorber" requires Channeling Skill ( 106 ) , Flesh of Granite Power ( 30 ) Damage absorbers fade after taking damage!
Granted: Level 46 Focus Skill: Channeling Mana Cost: 25 Casting Time: .02 seconds Recycle Time: 300 seconds Requires Hit Roll: No Target and Range: Self/No Target Effects:
- Cold Resistance: + 15 to 75 (from power rank 0 to 40)
- Fire Resistance: + 15 to 75 (from power rank 0 to 40)
- Lightning Resistance: + 15 to 75 (from power rank 0 to 40)
- Effect ends if affected takes 150 to 750 points of Cold, Fire, or Lightning damage (from 0 to 40).
- Duration: 300 seconds
- Stack Category: DamageAbsorber
- Stack Rank: 0
- Stack Rule: Standard (When Stack
categories and ranks are equal, then the most recently cast spell will
only succeed if its spell power is greater than or equal to the
existing spell's power)
Aura of Flame
"Single Target Fire Damage Shield" requires Channeling Skill ( 24 )
Granted: Level 12 Focus Skill: Channeling Mana Cost: 25 to 65 (at power ranks 0 to 40) Casting Time: 5 seconds Recycle Time: 0.0 seconds Requires Hit Roll: No Target and Range: Players Only (50 Units) Can affect caster and group members Effects:
- Damage Shield (Fire damage): + 5 to 25 (from power rank 0 to 40)
- Duration: 2:00 to 5:00 minutes (at power ranks 0 to 40)
- Stack Category: DamageShield
- Stack Rank: 0
- Stack Rule: Standard (When Stack
categories and ranks are equal, then the most recently cast spell will
only succeed if its spell power is greater than or equal to the
existing spell's power)
Hoarfrost
"Single Target Cold Damage and Snare"
Granted: Level 10 Focus Skill: Channeling Mana Cost: 25.85 to 59 (at power ranks 1 to 40) Casting Time: 3 seconds Recycle Time: 0.0 seconds Requires Hit Roll: Yes Target and Range: Monsters or Players (120 Units) Can affect caster and group members Effects: (From Power Ranks 1 to 40)
- Health Damage: 5- 26 to 12- 59 points (from power rank 1 to 40) points of Health
- Flagged as 'Cold' damage
- Movement Rate: -11% to -60% (from power rank 0 to 40)
- Duration: :21 to 1:00 seconds (at power ranks 1 to 40)
- Stack Category: Snare
- Stack Rank: 0
- Stack Rule: Standard (When Stack
categories and ranks are equal, then the most recently cast spell will
only succeed if its spell power is greater than or equal to the
existing spell's power)
Ice Bolt
"Single Target Cold Damage and Cold Resistance Debuff" requires Channeling Skill ( 106 ) , Hoarfrost Power ( 36 )
Granted: Level 46 Focus Skill: Channeling Mana Cost: 56 to 74 (at power ranks 0 to 40) Casting Time: 4 seconds Recycle Time: 6.0 seconds Requires Hit Roll: Yes Target and Range: Monsters or Players (120 Units) Can affect caster and group members Effects:
- Health Damage: 16- 74 to 21- 98 points (from power rank 0 to 40) points of Health
- Flagged as 'Cold' damage
- Cold Resistance: -10 to -50 (from power rank 0 to 40)
- Duration: :30 seconds
- Stack Category: ResistanceDeBuff
- Stack Rank: 0
- Stack Rule: Standard (When Stack
categories and ranks are equal, then the most recently cast spell will
only succeed if its spell power is greater than or equal to the
existing spell's power)
Note: The
resistance debuff is applied after damage is done and will not affect
the damage paired with this spell, only subsequent spells.
Blizzard
Area of Effect Cold Damage and Snare requires Channeling Skill ( 33 ) Excludes Caster
Granted: Level 14 Focus Skill: Channeling Mana Cost: 33 to 59 (at power ranks 0 to 40) Casting Time: 3 seconds Recycle Time: 12.0 seconds Requires Hit Roll: Yes Target and Range: Monsters or Players (120 Units) -- Spherical Area of Effect Max mob targets:7 Max player targets: 7 Area of Effect: 32 Units Will not affect caster/power user Effects:
- Health Damage: 5- 25 to 9- 45 points (from power rank 0 to 40) points of Health
- Flagged as 'Cold' damage
- Movement Rate: -11% to -60% (from power rank 0 to 40)
- Duration: :20 to 1:00 seconds (at power ranks 0 to 40)
- Stack Category: Snare
- Stack Rank: 0
- Stack Rule: Standard (When Stack
categories and ranks are equal, then the most recently cast spell will
only succeed if its spell power is greater than or equal to the
existing spell's power).
Ignite
Single Target Fire Damage Over Time
Granted: Level 12 Focus Skill: Channeling Mana Cost: 40.88 to 75.2 (at power ranks 1 to 40) Casting Time: 4 seconds Recycle Time: 0.0 seconds Requires Hit Roll: Yes Target and Range: Monsters or Players (120 Units) Can affect caster and group members Effects:
- Health Damage: 8- 29 to 15- 53 points (from power rank 1 to 40) points of Health
- Flagged as 'Fire' damage
Effects:
- Does damage over time (Every 5 seconds):
- Health Damage: 4- 14 to 8- 26 points (from power rank 1 to 40) points of Health
- Flagged as 'Fire' damage
- Duration: :30 seconds
- Can be stacked with any spell other than itself.
Fire Bolt
Single Target Fire Damage and Fire Resistance Debuff requires Channeling Skill ( 111 ) , Ignite Power ( 36 )
Granted: Level 48 Focus Skill: Channeling Mana Cost: 58 to 76.4 (at power ranks 0 to 40) Casting Time: 3 seconds Recycle Time: 5.0 seconds Requires Hit Roll: Yes Target and Range: Monsters or Players (120 Units) Can affect caster and group members Effects:
- Health Damage: 18- 74 to 24- 98 points (from power rank 0 to 40) points of Health
- Flagged as 'Fire' damage
- Fire Resistance: -10 to -50 (from power rank 0 to 40)
- Duration: :30 seconds
- Stack Category: ResistanceDeBuff
- Stack Rank: 0
- Stack Rule: Standard (When Stack
categories and ranks are equal, then the most recently cast spell will
only succeed if its spell power is greater than or equal to the
existing spell's power)
Note: The
resistance debuff is applied after damage is done and will not affect
the damage paired with this spell, only subsequent spells.
Incendiary Blast
Area of Effect Fire Damage Over Time requires Channeling Skill ( 43 ) Excludes Caster
Granted: Level 18 Focus Skill: Channeling Mana Cost: 58 to 90.4 (at power ranks 0 to 40) Casting Time: 4 seconds Recycle Time: 12.0 seconds Requires Hit Roll: Yes Target and Range: Monsters or Players (120 Units) -- Spherical Area of Effect Max mob targets:7 Max player targets: 7 Area of Effect: 32 Units Will not affect caster/power user Effects:
- Health Damage: 4- 16 to 6- 25 points (from power rank 0 to 40) points of Health
- Flagged as 'Fire' damage
Effects:
- Does damage over time (Every 5 seconds):
- Health Damage: 4- 16 to 6- 25 points (from power rank 0 to 40) points of Health
- Flagged as 'Fire' damage
- Duration: :30 seconds
- Can be stacked with any spell other than itself.
Electrocute
Single Target Lightning Damage and Stun
Granted: Level 20 Focus Skill: Channeling Mana Cost: 30.42 to 46.8 (at power ranks 1 to 40) Casting Time: 2 seconds Recycle Time: 0.0 seconds Requires Hit Roll: Yes Target and Range: Monsters or Players (120 Units) Can affect caster and group members Effects:
- Health Damage: 8- 41 to 12- 62 points (from power rank 1 to 40) points of Health
- Flagged as 'Lightning' damage
Effects:
- Cannot be stunned
- Duration: :03 to :09 seconds (at power ranks 1 to 40)
- Stack Category: NoStun
- Stack Rank: 1
- Stack Rule: Standard (When Stack
categories and ranks are equal, then the most recently cast spell will
only succeed if its spell power is greater than or equal to the
existing spell's power).
Effects:
- Target is stunned.
- Duration: :01 to :03 seconds (at power ranks 1 to 40)
- Stack Category: Stun
- Stack Rank: 0
- Stack Rule: Standard (When Stack
categories and ranks are equal, then the most recently cast spell will
only succeed if its spell power is greater than or equal to the
existing spell's power).
Lightning Bolt
Single Target Lightning Damage and Lightning Resistance Debuff requires Channeling Skill ( 115 ) , Electrocute Power ( 36 )
Granted: Level 50 Focus Skill: Channeling Mana Cost: 58 to 76.8 (at power ranks 0 to 40) Casting Time: 4 seconds Recycle Time: 12.0 seconds Requires Hit Roll: Yes Target and Range: Monsters or Players (120 Units) Can affect caster and group members Effects:
- Health Damage: 16- 77 to 21- 102 points (from power rank 0 to 40) points of Health
- Flagged as 'Lightning' damage
- Lightning Resistance: -10 to -50 (from power rank 0 to 40)
- Duration: :30 seconds
- Stack Category: ResistanceDeBuff
- Stack Rank: 0
- Stack Rule: Standard (When Stack
categories and ranks are equal, then the most recently cast spell will
only succeed if its spell power is greater than or equal to the
existing spell's power).
Note: The
resistance debuff is applied after damage is done and will not affect
the damage paired with this spell, only subsequent spells.
Call Lightning
Area of Effect Lightning Damage and Stun requires Channeling Skill ( 93 ) Excludes Caster
Granted: Level 40 Focus Skill: Channeling Mana Cost: 63 to 83 (at power ranks 0 to 40) Casting Time: 3 seconds Recycle Time: 12.0 seconds Requires Hit Roll: Yes Target and Range: Monsters or Players (120 Units) -- Spherical Area of Effect Max mob targets:7 Max player targets: 7 Area of Effect: 32 Units Will not affect caster/power user. Effects:
- Health Damage: 12- 57 to 16- 75 points (from power rank 0 to 40) points of Health
- Flagged as 'Lightning' damage
Effects:
- Cannot be stunned
- Duration: :03 to :09 seconds (at power ranks 0 to 40)
- Stack Category: NoStun
- Stack Rank: 1
- Stack Rule: Standard (When Stack
categories and ranks are equal, then the most recently cast spell will
only succeed if its spell power is greater than or equal to the
existing spell's power).
Effects:
- Target is stunned.
- Duration: :01 to :03 seconds (at power ranks 0 to 40)
- Stack Category: Stun
- Stack Rank: 0
- Stack Rule: Standard (When Stack
categories and ranks are equal, then the most recently cast spell will
only succeed if its spell power is greater than or equal to the
existing spell's power).
Divert the Aerial Flow
Single Target Dispel Air requires Channeling Skill ( 41 )
Granted: Level 17 Power Rank: 40 ( Grand Master) Focus Skill: Channeling Mana Cost: 71 Casting Time: 2 seconds Recycle Time: 0.0 seconds Requires Hit Roll: No Target and Range: Monsters or Players (100 Units) Can affect caster and group members Effects:
- Removes effect with Lightning dispel tag.
Divert the Aqueous Flow
Single Target Dispel Cold requires Channeling Skill ( 29 )
Granted: Level 13 Power Rank: 40 ( Grand Master) Focus Skill: Channeling Mana Cost: 60 Casting Time: 2 seconds Recycle Time: 0.0 seconds Requires Hit Roll: No Target and Range: Monsters or Players (100 Units) Can affect caster and group members Effects:
- Removes effect with Cold dispel tag.
Divert the Pyretic Flow
Single Target Dispel Fire requires Channeling Skill ( 36 )
Granted: Level 15 Power Rank: 40 ( Grand Master) Focus Skill: Channeling Mana Cost: 60 Casting Time: 2 seconds Recycle Time: 0.0 seconds Requires Hit Roll: No Target and Range: Monsters or Players (100 Units) Can affect caster and group members Effects:
- Removes effect with Fire dispel tag.
Ride the Winds
Personal Flight requires Channeling Skill ( 52 ) Note: Powers used in flight have an increased cost
Granted: Level 22 Power Rank: 5 ( Beginner) No teachers for this skill exist (skill cannot be advanced). Focus Skill: Channeling Mana Cost: 55 to 90 (at power ranks 5 to 40) Casting Time: 6 seconds Recycle Time: 0.0 seconds Requires Hit Roll: No Target and Range: Self/No target Effects:
- This entity can fly.
- Duration: 5:00 minutes
- Stack Category: Flight
- Stack Rank: 0
- Stack Rule: Standard (When Stack
categories and ranks are equal, then the most recently cast spell will
only succeed if its spell power is greater than or equal to the
existing spell's power).
Aqueous Rejuvenation
Personal Mana Heal and Stun requires Channeling Skill ( 61 )
Granted: Level 26 Focus Skill: Channeling Mana Cost: 1 to 41 (at power ranks 0 to 40) Casting Time: 11 seconds Recycle Time: 600.0 seconds Requires Hit Roll: No Target and Range: Self/No target Effects:
- Mana Replenishment: 20% to 100% (from power rank 0 to 40) points of Mana
Effects:
- Cannot be stunned
- Duration: 3 seconds
- Stack Category: NoStun
- Stack Rank: 4
- Stack Rule: Standard (When Stack
categories and ranks are equal, then the most recently cast spell will
only succeed if its spell power is greater than or equal to the
existing spell's power).
Effects:
- Target is stunned.
- Duration: 1 second
- Stack Category: Stun
- Stack Rank: 0
- Stack Rule: Standard (When Stack
categories and ranks are equal, then the most recently cast spell will
only succeed if its spell power is greater than or equal to the
existing spell's power).
Cloak of Transparency
Personal Invisibility requires Channeling Skill ( 97 )
Granted: Level 42 Focus Skill: Channeling Mana Cost: 80 to 120 (at power ranks 0 to 40) Casting Time: 6 seconds Recycle Time: 30.0 seconds Requires Hit Roll: No Target and Range: Self/No target Effects:
- Removes aggro
- Grants Mobile Invisibility (Sneak)
- Duration: 2:00 to 10:00 minutes (at power ranks 0 to 40)
- Stack Category: Invisible
- Stack Rank: 0
- Stack Rule: Standard (When Stack
categories and ranks are equal, then the most recently cast spell will
only succeed if its spell power is greater than or equal to the
existing spell's power).
Endure Water's Chill
Single Target Cold Resistance Buff requires Channeling Skill ( 70 )
Granted: Level 30 Focus Skill: Channeling Mana Cost: 30 to 70 (at power ranks 0 to 40) Casting Time: 4 seconds Recycle Time: 0.0 seconds Requires Hit Roll: No Target and Range: Players Only (50 Units) Can affect caster and group members Effects:
- Cold Resistance: + 10 to 50 (from power rank 0 to 40)
- Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)
- Stack Category: ResistanceBuff
- Stack Rank: 0
- Stack Rule: Standard (When Stack
categories and ranks are equal, then the most recently cast spell will
only succeed if its spell power is greater than or equal to the
existing spell's power).
Defeat Water's Chill
Group Cold Resistance Buff requires Channeling Skill ( 115 ) , Endure Water's Chill Power ( 30 )
Granted: Level 50 Focus Skill: Channeling Mana Cost: 70 to 110 (at power ranks 0 to 40) Casting Time: 4 seconds Recycle Time: 0.0 seconds Requires Hit Roll: No Target and Range: Group Members (Area of Effect: 50 Units) Can affect caster and group members Effects:
- Cold Resistance: + 20 to 60 (from power rank 0 to 40)
- Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)
- Stack Category: ResistanceBuff
- Stack Rank: 0
- Stack Rule: Standard (When Stack
categories and ranks are equal, then the most recently cast spell will
only succeed if its spell power is greater than or equal to the
existing spell's power).
Endure Fire's Fury
Single Target Fire Resistance Buff requires Channeling Skill ( 70 )
Granted: Level 30 Focus Skill: Channeling Mana Cost: 30 to 70 (at power ranks 0 to 40) Casting Time: 4 seconds Recycle Time: 0.0 seconds Requires Hit Roll: No Target and Range: Players Only (50 Units) Can affect caster and group members Effects:
- Fire Resistance: + 10 to 50 (from power rank 0 to 40)
- Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)
- Stack Category: ResistanceBuff
- Stack Rank: 0
- Stack Rule: Standard (When Stack
categories and ranks are equal, then the most recently cast spell will
only succeed if its spell power is greater than or equal to the
existing spell's power).
Defeat Fire's Fury
Group Target Fire Resistance Buff requires Channeling Skill ( 115 ) , Endure Fire's Fury Power ( 30 )
Granted: Level 50 Focus Skill: Channeling Mana Cost: 70 to 110 (at power ranks 0 to 40) Casting Time: 4 seconds Recycle Time: 0.0 seconds Requires Hit Roll: No Target and Range: Group Members (Area of Effect: 50 Units) Can affect caster and group members Effects:
- Fire Resistance: + 20 to 60 (from power rank 0 to 40)
- Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)
- Stack Category: ResistanceBuff
- Stack Rank: 0
- Stack Rule: Standard (When Stack
categories and ranks are equal, then the most recently cast spell will
only succeed if its spell power is greater than or equal to the
existing spell's power).
Endure the Sky's Vengeance
Single Target Lightning Resistance Buff requires Channeling Skill ( 70 )
Granted: Level 30 Focus Skill: Channeling Mana Cost: 30 to 70 (at power ranks 0 to 40) Casting Time: 4 seconds Recycle Time: 0.0 seconds Requires Hit Roll: No Target and Range: Players Only (50 Units) Can affect caster and group members Effects:
- Lightning Resistance: + 10 to 50 (from power rank 0 to 40)
- Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)
- Stack Category: ResistanceBuff
- Stack Rank: 0
- Stack Rule: Standard (When Stack
categories and ranks are equal, then the most recently cast spell will
only succeed if its spell power is greater than or equal to the
existing spell's power).
Defeat the Sky's Vengeance
Group Lightning Resistance Buff requires Channeling Skill ( 115 ) , Endure the Sky's Vengeance Power ( 30 )
Granted: Level 50 Focus Skill: Channeling Mana Cost: 70 to 110 (at power ranks 0 to 40) Casting Time: 4 seconds Recycle Time: 0.0 seconds Requires Hit Roll: No Target and Range: Group Members (Area of Effect: 50 Units) Can affect caster and group members Effects:
- Lightning Resistance: + 20 to 60 (from power rank 0 to 40)
- Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)
- Stack Category: ResistanceBuff
- Stack Rank: 0
- Stack Rule: Standard (When Stack
categories and ranks are equal, then the most recently cast spell will
only succeed if its spell power is greater than or equal to the
existing spell's power).
Weave of the Salamander
Summon Pet (fire) requires Channeling Skill ( 106 ) Granted: Level 46 Focus Skill: Channeling Mana Cost: 200 to 240 (at power ranks 0 to 40) Casting Time: 7 seconds Recycle Time: 600 to 300 seconds (at power ranks 0 to 40) Requires Hit Roll: No Target and Range: Self/No target Effects:
- Summons Pet:
- (Power Level 0 to 2) Summons Creature:Fire Elemental (Level 21 )
- (Power Level 3 to 4) Summons Creature:Fire Elemental (Level 22 )
- (Power Level 5 to 6) Summons Creature:Fire Elemental (Level 23 )
- (Power Level 7 to 8) Summons Creature:Fire Elemental (Level 24 )
- (Power Level 9 to 10) Summons Creature:Fire Elemental (Level 25 )
- (Power Level 11 to 12) Summons Creature:Fire Elemental (Level 26 )
- (Power Level 13 to 14) Summons Creature:Fire Elemental (Level 27 )
- (Power Level 15 to 16) Summons Creature:Fire Elemental (Level 28 )
- (Power Level 17 to 18) Summons Creature:Fire Elemental (Level 29 )
- (Power Level 19 to 20) Summons Creature:Fire Elemental (Level 30 )
- (Power Level 21 to 22) Summons Creature:Fire Elemental (Level 31 )
- (Power Level 23 to 24) Summons Creature:Fire Elemental (Level 32 )
- (Power Level 25 to 26) Summons Creature:Fire Elemental (Level 33 )
- (Power Level 27 to 28) Summons Creature:Fire Elemental (Level 34 )
- (Power Level 29 to 30) Summons Creature:Fire Elemental (Level 35 )
- (Power Level 31 to 32) Summons Creature:Fire Elemental (Level 36 )
- (Power Level 33 to 34) Summons Creature:Fire Elemental (Level 37 )
- (Power Level 35 to 36) Summons Creature:Fire Elemental (Level 38 )
- (Power Level 37 to 38) Summons Creature:Fire Elemental (Level 39 )
- (Power Level 39 to 40) Summons Creature:Fire Elemental (Level 40 )
Weave of the Gnome
Summon Pet (earth) requires Channeling Skill ( 106 )
Granted: Level 46 Focus Skill: Channeling Mana Cost: 200 to 240 (at power ranks 0 to 40) Casting Time: 7 seconds Recycle Time: 600 to 300 seconds (at power ranks 0 to 40) Requires Hit Roll: No Target and Range: Self/No target Effects:
- Summons Pet:
- (Power Level 0 to 2) Summons Creature:Earth Elemental (Level 21 )
- (Power Level 3 to 4) Summons Creature:Earth Elemental (Level 22 )
- (Power Level 5 to 6) Summons Creature:Earth Elemental (Level 23 )
- (Power Level 7 to 8) Summons Creature:Earth Elemental (Level 24 )
- (Power Level 9 to 10) Summons Creature:Earth Elemental (Level 25 )
- (Power Level 11 to 12) Summons Creature:Earth Elemental (Level 26 )
- (Power Level 13 to 14) Summons Creature:Earth Elemental (Level 27 )
- (Power Level 15 to 16) Summons Creature:Earth Elemental (Level 28 )
- (Power Level 17 to 18) Summons Creature:Earth Elemental (Level 29 )
- (Power Level 19 to 20) Summons Creature:Earth Elemental (Level 30 )
- (Power Level 21 to 22) Summons Creature:Earth Elemental (Level 31 )
- (Power Level 23 to 24) Summons Creature:Earth Elemental (Level 32 )
- (Power Level 25 to 26) Summons Creature:Earth Elemental (Level 33 )
- (Power Level 27 to 28) Summons Creature:Earth Elemental (Level 34 )
- (Power Level 29 to 30) Summons Creature:Earth Elemental (Level 35 )
- (Power Level 31 to 32) Summons Creature:Earth Elemental (Level 36 )
- (Power Level 33 to 34) Summons Creature:Earth Elemental (Level 37 )
- (Power Level 35 to 36) Summons Creature:Earth Elemental (Level 38 )
- (Power Level 37 to 38) Summons Creature:Earth Elemental (Level 39 )
- (Power Level 39 to 40) Summons Creature:Earth Elemental (Level 40 )
Weave of the Undine
Summon Pet (water) requires Channeling Skill ( 106 )
Granted: Level 46 Focus Skill: Channeling Mana Cost: 200 to 240 (at power ranks 0 to 40) Casting Time: 7 seconds Recycle Time: 600 to 300 seconds (at power ranks 0 to 40) Requires Hit Roll: No Target and Range: Self/No target Effects:
- Summons Pet:
- (Power Level 0 to 2) Summons Creature:Water Elemental (Level 21 )
- (Power Level 3 to 4) Summons Creature:Water Elemental (Level 22 )
- (Power Level 5 to 6) Summons Creature:Water Elemental (Level 23 )
- (Power Level 7 to 8) Summons Creature:Water Elemental (Level 24 )
- (Power Level 9 to 10) Summons Creature:Water Elemental (Level 25 )
- (Power Level 11 to 12) Summons Creature:Water Elemental (Level 26 )
- (Power Level 13 to 14) Summons Creature:Water Elemental (Level 27 )
- (Power Level 15 to 16) Summons Creature:Water Elemental (Level 28 )
- (Power Level 17 to 18) Summons Creature:Water Elemental (Level 29 )
- (Power Level 19 to 20) Summons Creature:Water Elemental (Level 30 )
- (Power Level 21 to 22) Summons Creature:Water Elemental (Level 31 )
- (Power Level 23 to 24) Summons Creature:Water Elemental (Level 32 )
- (Power Level 25 to 26) Summons Creature:Water Elemental (Level 33 )
- (Power Level 27 to 28) Summons Creature:Water Elemental (Level 34 )
- (Power Level 29 to 30) Summons Creature:Water Elemental (Level 35 )
- (Power Level 31 to 32) Summons Creature:Water Elemental (Level 36 )
- (Power Level 33 to 34) Summons Creature:Water Elemental (Level 37 )
- (Power Level 35 to 36) Summons Creature:Water Elemental (Level 38 )
- (Power Level 37 to 38) Summons Creature:Water Elemental (Level 39 )
- (Power Level 39 to 40) Summons Creature:Water Elemental (Level 40 )
Weave of the Sylph
Summon Pet (air) requires Channeling Skill ( 106 ) Granted: Level 46 Focus Skill: Channeling Mana Cost: 200 to 240 (at power ranks 0 to 40) Casting Time: 7 seconds Recycle Time: 600 to 300 seconds (at power ranks 0 to 40) Requires Hit Roll: No Target and Range: Self/No target Effects:
- Summons Pet:
- (Power Level 0 to 2) Summons Creature:Air Elemental (Level 21 )
- (Power Level 3 to 4) Summons Creature:Air Elemental (Level 22 )
- (Power Level 5 to 6) Summons Creature:Air Elemental (Level 23 )
- (Power Level 7 to 8) Summons Creature:Air Elemental (Level 24 )
- (Power Level 9 to 10) Summons Creature:Air Elemental (Level 25 )
- (Power Level 11 to 12) Summons Creature:Air Elemental (Level 26 )
- (Power Level 13 to 14) Summons Creature:Air Elemental (Level 27 )
- (Power Level 15 to 16) Summons Creature:Air Elemental (Level 28 )
- (Power Level 17 to 18) Summons Creature:Air Elemental (Level 29 )
- (Power Level 19 to 20) Summons Creature:Air Elemental (Level 30 )
- (Power Level 21 to 22) Summons Creature:Air Elemental (Level 31 )
- (Power Level 23 to 24) Summons Creature:Air Elemental (Level 32 )
- (Power Level 25 to 26) Summons Creature:Air Elemental (Level 33 )
- (Power Level 27 to 28) Summons Creature:Air Elemental (Level 34 )
- (Power Level 29 to 30) Summons Creature:Air Elemental (Level 35 )
- (Power Level 31 to 32) Summons Creature:Air Elemental (Level 36 )
- (Power Level 33 to 34) Summons Creature:Air Elemental (Level 37 )
- (Power Level 35 to 36) Summons Creature:Air Elemental (Level 38 )
- (Power Level 37 to 38) Summons Creature:Air Elemental (Level 39 )
- (Power Level 39 to 40) Summons Creature:Air Elemental (Level 40 )
Stances
All Stances Granted: Level 15 Casting Time: 0* Recycle Time: 30 seconds
Defensive Stance
- Granted Rank: Healer 10 (Apprentice), Mage 25 (Skilled)
Offensive Stance
- Granted Rank: Healer 10 (Apprentice), Mage 40 (Grand Master)
Precise Stance
- Granted Rank: Healer 10 (Apprentice), Mage 15 (Adept)
Channeler Stance Details
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