Nephilim: Disciples of Chaos
As the first century of the Age of Strife draws to its close, another
strange, new race has emerged onto the face of Aerynth. Often called
the Tainted Ones, most who are learned call them Nephilim, the name
they use among themselves. The ongoing strife and confusion of this new
age has left even the wisest Sages and Wizards unsure of their origins,
but one thing is certain: the Nephilim are here.
Their People
Tall and graceful, the Nephilim are obviously kin to Humanity. Their
skin ranges from gold to deep blue, and the Nephilim might be the most
beautiful of all the Manlike races if not for some disturbing
differences. Parts of their bodies are covered in serpent-like scales,
and cruel horns sprout from their brows. Most shocking of all, batlike
wings sprout from their shoulders, letting the Tainted Ones fly like an
Aracoix. Nephilim are renowned for their strange beauty, uncanny
strength, their cruelty, and their aptitude with magic.
The most frightful of their powers
is their ability to alter their appearance, donning a magical guise
indistinguishable from an ordinary Human. Master spies and
infiltrators, none can say how long the Nephilim have worked on Aerynth
in secret. Perhaps only the Dark Lords themselves know precisely how
many there are.
Some say that the Nephilim are the
result of magical experiments, similar to the rites that created the
Minotaurs in the Age of Days. Others believe that the Nephilim are the
offspring of Humans and summoned Demons, hybrids who work to spread
torment and Chaos through the ravaged lands of Aerynth. Still others
claim that the Tainted Ones are not Human at all, but Demons born of
Chaos, the first wave of a new invasion. Whatever the case, the
Nephilim have emerged into the Age of Strife as staunch supporters of
the Dark Lords of Chaos, devoted to the destruction of Aerynth as it
once was.
Their Ways
Little is known with any certainty of the Tainted ones, for indeed
their presence on Aerynth has only recently been revealed. When the
broken lands of Maelstrom were somehow reflected across every fragment
of Aerynth, the Tainted Ones simply appeared. Many, it seems, had been
living among the Sons of Men in disguise for decades, and threw off
their sorcerous masks to celebrate the Rise of Chaos. In the year
since, the defenders of law and light have come to know them all too
well.
Nephilim are cursed with natures as
primordial and mutable as the stuff of Chaos from which they sprang.
Their moods shift as quickly as a dancing flame, from lunatic mirth to
blasphemous rage in a single heartbeat. Some are little more than
savage killers, lashing out with inhuman fury at all the works of the
Gods. Others are clever and cunning, as subtle in their machinations as
the most jaded Elf. All of them share a limitless disgust for
convention, tradition, and the morality born of the various creeds of
Aerynth: many have made it their life's mission to poison and corrupt
as many of the "law-bound sheep" as they can. Temptation and deception
are their weapons, and the Tainted Ones do their work very well,
drawing the faithful away from the light through greed, lust, or fear.
Those who cannot be tempted or tricked into betraying all they believe
are driven mad.
The Nephilim look upon all the
races of Aerynth with a sneering, mocking arrogance. Only the
Minotaurs, staunch servants of Chaos, are held in any esteem. Even the
Elves are seen as thin-blooded, spoiled children of lesser gods who
aspire to true evil but are doomed to fail. The only gods they venerate
are the Dark Lords of Chaos, and the Nephilim live to spread their
worship to every corner of Aerynth. In the wake of Maelstrom's
appearance, dozens of cults devoted to Chaos have sprung up like weeds
across all the fragments, despite the best efforts of Church and
Temple. Almost all of them are led by a small coven of Tainted ones,
doing the divine work of their masters. Nephilim have also teemed to
the shores of Maelstrom itself, where they work side by side with the
demonic troops of the Dark lords. As befits their nature, many Nephilim
seem to wander without any purpose, joining mercenary groups or
fledgling states without any apparent agenda. Whether they are
vagabonds or agents of the Pit remains to be seen.
Rumor has it that other cadres of
Nephilim, still hidden in Human guises, have infiltrated the Holy
Church, Malorn's Temple, and even the Conclave of Wizards, rooting
through libraries and ancient archives for the secret spell that will
let them fling wide the Chaos Gate, admitting their dark overlords to
Aerynth for the second scourge.
Their Lore