Gideons Army
Gideons Army


Wurm, 7 Days to Die, Shadowbane, online gaming, Gideons Army
 
Home PageHomeGA TVGalleryLatest imagesSearchRegisterLog inWiki
Latest topics
» Rise of Agon
Channeler EmptySun Sep 13, 2020 11:59 am by DrkWynd

» Wurm Unlimited (Gideons)
Channeler EmptySat Feb 23, 2019 1:05 pm by DrkWynd

» Steam Wurm Batch
Channeler EmptyWed Dec 19, 2018 5:10 am by Admin

» Fortnite! and more words to fit the title length requirement
Channeler EmptyWed Jun 06, 2018 10:07 am by rotinom

» Happy Birthday!
Channeler EmptySun May 13, 2018 8:27 am by DrkWynd

» World of Warcraft
Channeler EmptySat May 05, 2018 3:18 pm by vAv

» Merry Christmas!
Channeler EmptySat Dec 23, 2017 2:16 pm by rotinom

» Discord Chat
Channeler EmptyThu Jan 12, 2017 9:28 am by flyredguy

» Recent Activites
Channeler EmptyThu Jan 12, 2017 4:04 am by rotinom

Top posters
rotinom (899)
Channeler I_vote_lcapChanneler I_voting_barChanneler I_vote_rcap 
DrkWynd (540)
Channeler I_vote_lcapChanneler I_voting_barChanneler I_vote_rcap 
NotATemplar (337)
Channeler I_vote_lcapChanneler I_voting_barChanneler I_vote_rcap 
Boozie (225)
Channeler I_vote_lcapChanneler I_voting_barChanneler I_vote_rcap 
flyredguy (189)
Channeler I_vote_lcapChanneler I_voting_barChanneler I_vote_rcap 
vAv (152)
Channeler I_vote_lcapChanneler I_voting_barChanneler I_vote_rcap 
dreth1 (130)
Channeler I_vote_lcapChanneler I_voting_barChanneler I_vote_rcap 
Wratha (41)
Channeler I_vote_lcapChanneler I_voting_barChanneler I_vote_rcap 
HuckleBert (36)
Channeler I_vote_lcapChanneler I_voting_barChanneler I_vote_rcap 
tat (29)
Channeler I_vote_lcapChanneler I_voting_barChanneler I_vote_rcap 

Scorp40left.png Channeler, Weaver of the TapestryScorp40right.png

Base Class: Disciplines Available*:
Healer
Mage
Animator
Archmage
Battle Magus
Blade Weaver
Blood Prophet
Commander
Conjurer
Darksworn
Enchanter
Rat Catcher
Sanctifier
Shroudborne
Summoner
Traveller
Races Available:
Aelfborn
Elves
Humans
Irekei
Nephilim
Shades
Primary Attributes:
Training Points Per Level:6
In addition to your Base Class's Training Point value

Health Bonus:39
Mana Bonus: 18
Skill Specializations:
In addition to your Base Class's Skill(s)

Level 1:granted skillChanneling


Overview: 
It is written that, in the Beginning, the All-Father did sing with a great voice, and His Song became substance and the substance took Form. And from this Form did wondrous patterns arise, and the threads of substance did fashion into the Tapestry of Creation, bringing Order out of Chaos and Light out of Shadow. In time, the All-Father's children were born to give meaning to this pattern, only find themselves both its Slaves and its Masters.

For Ages there have been those who have studied the Tapestry of Life. Granted the gift of Magesight, they can see beyond the veil of illusion and study the Threads of Creation, called Leylines by the Wise. In time, they discovered the true nature of the Threads, and found that all matter and energy is in constant motion. The five elemental forces, Earth, Air, Fire, Water, and Spirit, continually bind and twist to form every object and creature in our World, and the Leylines serve as the conduits for their motions. The ancient masters discovered that they could speed, slow, or redirect the elemental flows, intoning chants that are but the echoes of the All-Father's great Song. Thus was a new kind of Magic born, and with it were born the Channelers, some of the most powerful magicians the World has ever known. The Art of Channeling is still practiced to this day, and its masters are able to call fire, walk upon water, cause earthquakes, or ride the winds like eagles.

While all elemental priests or magi call themselves Channelers, each element offers its own path to power, and demands its own discipline. While a Channeler may gain powers from any and all of the four elements, few have the time or talent to achieve mastery of more than one. Thus, most Channelers link themselves to one or two elements above the others, becoming to one element above all others, becoming Masters of Earth and Fire, Water and Wind. Each path offers its own reward: Earth brings strength and fortitude, Water brings agility and mastery of emotion, Air is the path of knowledge and motion, and Fire has the power to create, inspire, or destroy. No Channeler to date has learned to Master the Spirit.



Narrative: 
"Know ye that there are Four material elements, and all that is, was, or ever shall be in this World is born of them and the patterns of their mixing. We see fire flare to life, then burn out and rain fall from the sky. Matter and energy seem to us, therefore, to be continually born of nothing, or to revert back into nothing. This perception is an illusion - the volume of every Element was fixed at the moment of Creation, and the amounts and volumes of the elements shall never change. The ancient Elvish wizards of the Age of Twilight first discovered the nature of the Ley Lines, the paths by which elemental energies circulate, and discerned their flows. As each element is manifested in one place the world, so does an equal amount vanish in another place, pulled through the Ley Line to its place of manifestation. Thus can water be borne into the sky to become rain, and thus do the seas keep their level. Continuous and unchanging, the process of elemental motion was long ago described by Gallorian Yndrialle the First Channeler as "the endless turning of a vast wheel, or the motion of a serpent who is ever devouring its own tail."

Know ye that the natures and associations of the four elements are thus enumerated:


Earth: The element of stability and permanence. Look to earth for fortitude, hardness, durability, and long life. Earth Channelers may cultivate any of these qualities in things both animate and inanimate. By directing the flow of Earth energies either toward or away from an object, they can mend it, heal it, harden it, make it brittle, wither it, or even transform its basic composition, turning wood into iron, or iron into sand. Protection, health, and wealth are also associated with Earth. Using earth magics, fields might be made more fertile, gold drawn near the surface of the World, and walls turned into invincible barriers. It is said that the greatest workers of earth can transform themselves or their enemies into stone, and even move through solid objects or sink into the very ground.


Air: Earth's opposite, air embodies the essence of the intangible: thought, inspiration, and ideas. Artistic works derive their power from the flow of air. By manipulating the flow of air into himself and others, a Channeler might magically divine the meaning of unknown letters or speech, or become much more learned. Air is also the vehicle of sight, and air magic holds the key to divination, whether the visions be of the past, some distant present locale, or the future. Travel and communication are also Air's province, and its masters can send messages across the world in the wink of an eye, teleport themselves to distant locales with but a thought, or mount up on the winds, flying like eagles.


Water: The prime element of life, water is linked to health, healing, and emotion. Thus, water Channelers can call water into existence, or leech the water out of living things, doing them dire harm. They can also calm living things, lull them into sleep, or push them into dire fury. The reflections that show in water are distorted, and thus water magic can be used to mask the true nature or appearance of a thing, and also to make illusions, mirages without form. Master Channelers can breathe any liquid as easily as air, and even transform themselves into shapes of liquid that can ignore a slashing blade or flow through the tiniest gap.


Fire: Where water brings life, its opposite, fire, brings death. Destruction and transformation lie at the heart of this element. Fire spells bring success in battle, either by fueling a warrior's strength and rage or smiting his enemies with bolts of fire. Fire Channelers can fortify themselves against heat and flame, and quench flames as easily as they can call them. Conversely, master Channelers can infuse themselves with fire, enduring cold without worry or even bursting into flame to smite their enemies. Master Channelers of fire can command and shape flame, directing its horrible powers to their will. Alas, too many Channelers in this dire age are drawn to the Path of Fire, for they seek worldly might through destruction rather than creation�" From "Ye Secretes of ye Elementall Forces and ye Channeler's Arte Revealede," by Magus Colleram Jocastin.

Class Weapons

List of weapons with Channeling mastery:

  • Flame Blade, a 100% sword.
  • Stone Mace a 100% hammer.
  • Crystal Staff a 100% Staff

Powers and Abilities

Mantle of Stone

"Personal Defense Buff"
requires Channeling Skill ( 15 )

Granted: Level 10
Focus Skill: Channeling
Mana Cost: 25 to 65 (at power ranks 0 to 40)
Casting Time: 4 seconds
Recycle Time: 0.0 seconds
Requires Hit Roll: No
Target and Range: Self/No target
Effects:

  • Defense Bonus: + 27 to 150.2 (from power rank 0 to 40)
  • Duration: 10:00 to 30:00 minutes (at power ranks 0 to 40)
  • Stack Category: DefenseBuff
  • Stack Rank: 1
  • Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power)


Flesh of Granite

"Personal Damage Absorber"
requires Channeling Skill ( 39 )
Damage absorbers fade after taking damage!

Granted: Level 16
Focus Skill: Channeling
Mana Cost: 25
Casting Time: .02 seconds
Recycle Time: 300 seconds
Requires Hit Roll: No
Target and Range: Self/No Target
Effects:

  • Crushing Resistance: + 15 to 75 (from power rank 0 to 40)
  • Piercing Resistance: + 15 to 75 (from power rank 0 to 40)
  • Slashing Resistance: + 15 to 75 (from power rank 0 to 40)
  • Effect ends if affected takes 150 to 750 points of Crushing, Piercing, or Slashing damage (from 0 to 40)
  • Duration: 300 seconds
  • Stack Category: DamageAbsorber
  • Stack Rank: 0
  • Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power)


Flesh of Lead

"Personal Magic Damage Absorber"
requires Channeling Skill ( 106 ) , Flesh of Granite Power ( 30 )
Damage absorbers fade after taking damage!

Granted: Level 46
Focus Skill: Channeling
Mana Cost: 25
Casting Time: .02 seconds
Recycle Time: 300 seconds
Requires Hit Roll: No
Target and Range: Self/No Target
Effects:

  • Cold Resistance: + 15 to 75 (from power rank 0 to 40)
  • Fire Resistance: + 15 to 75 (from power rank 0 to 40)
  • Lightning Resistance: + 15 to 75 (from power rank 0 to 40)
  • Effect ends if affected takes 150 to 750 points of Cold, Fire, or Lightning damage (from 0 to 40).
  • Duration: 300 seconds
  • Stack Category: DamageAbsorber
  • Stack Rank: 0
  • Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power)


Aura of Flame

"Single Target Fire Damage Shield"
requires Channeling Skill ( 24 )

Granted: Level 12
Focus Skill: Channeling
Mana Cost: 25 to 65 (at power ranks 0 to 40)
Casting Time: 5 seconds
Recycle Time: 0.0 seconds
Requires Hit Roll: No
Target and Range: Players Only (50 Units)
Can affect caster and group members
Effects:

  • Damage Shield (Fire damage): + 5 to 25 (from power rank 0 to 40)
  • Duration: 2:00 to 5:00 minutes (at power ranks 0 to 40)
  • Stack Category: DamageShield
  • Stack Rank: 0
  • Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power)


Hoarfrost

"Single Target Cold Damage and Snare"

Granted: Level 10
Focus Skill: Channeling
Mana Cost: 25.85 to 59 (at power ranks 1 to 40)
Casting Time: 3 seconds
Recycle Time: 0.0 seconds
Requires Hit Roll: Yes
Target and Range: Monsters or Players (120 Units)
Can affect caster and group members
Effects: (From Power Ranks 1 to 40)

  • Health Damage: 5- 26 to 12- 59 points (from power rank 1 to 40) points of Health
  • Flagged as 'Cold' damage
  • Movement Rate: -11% to -60% (from power rank 0 to 40)
  • Duration: :21 to 1:00 seconds (at power ranks 1 to 40)
  • Stack Category: Snare
  • Stack Rank: 0
  • Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power)


Ice Bolt

"Single Target Cold Damage and Cold Resistance Debuff"
requires Channeling Skill ( 106 ) , Hoarfrost Power ( 36 )

Granted: Level 46
Focus Skill: Channeling
Mana Cost: 56 to 74 (at power ranks 0 to 40)
Casting Time: 4 seconds
Recycle Time: 6.0 seconds
Requires Hit Roll: Yes
Target and Range: Monsters or Players (120 Units)
Can affect caster and group members
Effects:

  • Health Damage: 16- 74 to 21- 98 points (from power rank 0 to 40) points of Health
  • Flagged as 'Cold' damage
  • Cold Resistance: -10 to -50 (from power rank 0 to 40)
  • Duration: :30 seconds
  • Stack Category: ResistanceDeBuff
  • Stack Rank: 0
  • Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power)

Note: The resistance debuff is applied after damage is done and will not affect the damage paired with this spell, only subsequent spells.


Blizzard

Area of Effect Cold Damage and Snare
requires Channeling Skill ( 33 )
Excludes Caster

Granted: Level 14
Focus Skill: Channeling
Mana Cost: 33 to 59 (at power ranks 0 to 40)
Casting Time: 3 seconds
Recycle Time: 12.0 seconds
Requires Hit Roll: Yes
Target and Range: Monsters or Players (120 Units) -- Spherical Area of Effect
Max mob targets:7
Max player targets: 7
Area of Effect: 32 Units
Will not affect caster/power user
Effects:

  • Health Damage: 5- 25 to 9- 45 points (from power rank 0 to 40) points of Health
  • Flagged as 'Cold' damage
  • Movement Rate: -11% to -60% (from power rank 0 to 40)
  • Duration: :20 to 1:00 seconds (at power ranks 0 to 40)
  • Stack Category: Snare
  • Stack Rank: 0
  • Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).


Ignite

Single Target Fire Damage Over Time

Granted: Level 12
Focus Skill: Channeling
Mana Cost: 40.88 to 75.2 (at power ranks 1 to 40)
Casting Time: 4 seconds
Recycle Time: 0.0 seconds
Requires Hit Roll: Yes
Target and Range: Monsters or Players (120 Units)
Can affect caster and group members
Effects:

  • Health Damage: 8- 29 to 15- 53 points (from power rank 1 to 40) points of Health
  • Flagged as 'Fire' damage

Effects:

  • Does damage over time (Every 5 seconds):
  • Health Damage: 4- 14 to 8- 26 points (from power rank 1 to 40) points of Health
  • Flagged as 'Fire' damage
  • Duration: :30 seconds
  • Can be stacked with any spell other than itself.


Fire Bolt

Single Target Fire Damage and Fire Resistance Debuff
requires Channeling Skill ( 111 ) , Ignite Power ( 36 )

Granted: Level 48
Focus Skill: Channeling
Mana Cost: 58 to 76.4 (at power ranks 0 to 40)
Casting Time: 3 seconds
Recycle Time: 5.0 seconds
Requires Hit Roll: Yes
Target and Range: Monsters or Players (120 Units)
Can affect caster and group members
Effects:

  • Health Damage: 18- 74 to 24- 98 points (from power rank 0 to 40) points of Health
  • Flagged as 'Fire' damage
  • Fire Resistance: -10 to -50 (from power rank 0 to 40)
  • Duration: :30 seconds
  • Stack Category: ResistanceDeBuff
  • Stack Rank: 0
  • Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power)

Note: The resistance debuff is applied after damage is done and will not affect the damage paired with this spell, only subsequent spells.


Incendiary Blast

Area of Effect Fire Damage Over Time
requires Channeling Skill ( 43 )
Excludes Caster

Granted: Level 18
Focus Skill: Channeling
Mana Cost: 58 to 90.4 (at power ranks 0 to 40)
Casting Time: 4 seconds
Recycle Time: 12.0 seconds
Requires Hit Roll: Yes
Target and Range: Monsters or Players (120 Units) -- Spherical Area of Effect
Max mob targets:7
Max player targets: 7
Area of Effect: 32 Units
Will not affect caster/power user
Effects:

  • Health Damage: 4- 16 to 6- 25 points (from power rank 0 to 40) points of Health
  • Flagged as 'Fire' damage

Effects:

  • Does damage over time (Every 5 seconds):
  • Health Damage: 4- 16 to 6- 25 points (from power rank 0 to 40) points of Health
  • Flagged as 'Fire' damage
  • Duration: :30 seconds
  • Can be stacked with any spell other than itself.


Electrocute

Single Target Lightning Damage and Stun

Granted: Level 20
Focus Skill: Channeling
Mana Cost: 30.42 to 46.8 (at power ranks 1 to 40)
Casting Time: 2 seconds
Recycle Time: 0.0 seconds
Requires Hit Roll: Yes
Target and Range: Monsters or Players (120 Units)
Can affect caster and group members
Effects:

  • Health Damage: 8- 41 to 12- 62 points (from power rank 1 to 40) points of Health
  • Flagged as 'Lightning' damage

Effects:

  • Cannot be stunned
  • Duration: :03 to :09 seconds (at power ranks 1 to 40)
  • Stack Category: NoStun
  • Stack Rank: 1
  • Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).

Effects:

  • Target is stunned.
  • Duration: :01 to :03 seconds (at power ranks 1 to 40)
  • Stack Category: Stun
  • Stack Rank: 0
  • Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).


Lightning Bolt

Single Target Lightning Damage and Lightning Resistance Debuff
requires Channeling Skill ( 115 ) , Electrocute Power ( 36 )

Granted: Level 50
Focus Skill: Channeling
Mana Cost: 58 to 76.8 (at power ranks 0 to 40)
Casting Time: 4 seconds
Recycle Time: 12.0 seconds
Requires Hit Roll: Yes
Target and Range: Monsters or Players (120 Units)
Can affect caster and group members
Effects:

  • Health Damage: 16- 77 to 21- 102 points (from power rank 0 to 40) points of Health
  • Flagged as 'Lightning' damage
  • Lightning Resistance: -10 to -50 (from power rank 0 to 40)
  • Duration: :30 seconds
  • Stack Category: ResistanceDeBuff
  • Stack Rank: 0
  • Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).

Note: The resistance debuff is applied after damage is done and will not affect the damage paired with this spell, only subsequent spells.


 

Call Lightning

Area of Effect Lightning Damage and Stun
requires Channeling Skill ( 93 )
Excludes Caster

Granted: Level 40
Focus Skill: Channeling
Mana Cost: 63 to 83 (at power ranks 0 to 40)
Casting Time: 3 seconds
Recycle Time: 12.0 seconds
Requires Hit Roll: Yes
Target and Range: Monsters or Players (120 Units) -- Spherical Area of Effect
Max mob targets:7
Max player targets: 7
Area of Effect: 32 Units
Will not affect caster/power user.
Effects:

  • Health Damage: 12- 57 to 16- 75 points (from power rank 0 to 40) points of Health
  • Flagged as 'Lightning' damage

Effects:

  • Cannot be stunned
  • Duration: :03 to :09 seconds (at power ranks 0 to 40)
  • Stack Category: NoStun
  • Stack Rank: 1
  • Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).

Effects:

  • Target is stunned.
  • Duration: :01 to :03 seconds (at power ranks 0 to 40)
  • Stack Category: Stun
  • Stack Rank: 0
  • Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).


Divert the Aerial Flow

Single Target Dispel Air
requires Channeling Skill ( 41 )

Granted: Level 17
Power Rank: 40 ( Grand Master)
Focus Skill: Channeling
Mana Cost: 71
Casting Time: 2 seconds
Recycle Time: 0.0 seconds
Requires Hit Roll: No
Target and Range: Monsters or Players (100 Units)
Can affect caster and group members
Effects:

  • Removes effect with Lightning dispel tag.


Divert the Aqueous Flow

Single Target Dispel Cold
requires Channeling Skill ( 29 )

Granted: Level 13
Power Rank: 40 ( Grand Master)
Focus Skill: Channeling
Mana Cost: 60
Casting Time: 2 seconds
Recycle Time: 0.0 seconds
Requires Hit Roll: No
Target and Range: Monsters or Players (100 Units)
Can affect caster and group members
Effects:

  • Removes effect with Cold dispel tag.


Divert the Pyretic Flow

Single Target Dispel Fire
requires Channeling Skill ( 36 )

Granted: Level 15
Power Rank: 40 ( Grand Master)
Focus Skill: Channeling
Mana Cost: 60
Casting Time: 2 seconds
Recycle Time: 0.0 seconds
Requires Hit Roll: No
Target and Range: Monsters or Players (100 Units)
Can affect caster and group members
Effects:

  • Removes effect with Fire dispel tag.


Ride the Winds

Personal Flight
requires Channeling Skill ( 52 )
Note: Powers used in flight have an increased cost

Granted: Level 22
Power Rank: 5 ( Beginner)
No teachers for this skill exist (skill cannot be advanced).
Focus Skill: Channeling
Mana Cost: 55 to 90 (at power ranks 5 to 40)
Casting Time: 6 seconds
Recycle Time: 0.0 seconds
Requires Hit Roll: No
Target and Range: Self/No target
Effects:

  • This entity can fly.
  • Duration: 5:00 minutes
  • Stack Category: Flight
  • Stack Rank: 0
  • Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).


Aqueous Rejuvenation

Personal Mana Heal and Stun
requires Channeling Skill ( 61 )

Granted: Level 26
Focus Skill: Channeling
Mana Cost: 1 to 41 (at power ranks 0 to 40)
Casting Time: 11 seconds
Recycle Time: 600.0 seconds
Requires Hit Roll: No
Target and Range: Self/No target
Effects:

  • Mana Replenishment: 20% to 100% (from power rank 0 to 40) points of Mana

Effects:

  • Cannot be stunned
  • Duration: 3 seconds
  • Stack Category: NoStun
  • Stack Rank: 4
  • Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).

Effects:

  • Target is stunned.
  • Duration: 1 second
  • Stack Category: Stun
  • Stack Rank: 0
  • Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).


Cloak of Transparency

Personal Invisibility
requires Channeling Skill ( 97 )

Granted: Level 42
Focus Skill: Channeling
Mana Cost: 80 to 120 (at power ranks 0 to 40)
Casting Time: 6 seconds
Recycle Time: 30.0 seconds
Requires Hit Roll: No
Target and Range: Self/No target
Effects:

  • Removes aggro
  • Grants Mobile Invisibility (Sneak)
  • Duration: 2:00 to 10:00 minutes (at power ranks 0 to 40)
  • Stack Category: Invisible
  • Stack Rank: 0
  • Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).


Endure Water's Chill

Single Target Cold Resistance Buff
requires Channeling Skill ( 70 )

Granted: Level 30
Focus Skill: Channeling
Mana Cost: 30 to 70 (at power ranks 0 to 40)
Casting Time: 4 seconds
Recycle Time: 0.0 seconds
Requires Hit Roll: No
Target and Range: Players Only (50 Units)
Can affect caster and group members
Effects:

  • Cold Resistance: + 10 to 50 (from power rank 0 to 40)
  • Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)
  • Stack Category: ResistanceBuff
  • Stack Rank: 0
  • Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).


Defeat Water's Chill

Group Cold Resistance Buff
requires Channeling Skill ( 115 ) , Endure Water's Chill Power ( 30 )

Granted: Level 50
Focus Skill: Channeling
Mana Cost: 70 to 110 (at power ranks 0 to 40)
Casting Time: 4 seconds
Recycle Time: 0.0 seconds
Requires Hit Roll: No
Target and Range: Group Members (Area of Effect: 50 Units)
Can affect caster and group members
Effects:

  • Cold Resistance: + 20 to 60 (from power rank 0 to 40)
  • Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)
  • Stack Category: ResistanceBuff
  • Stack Rank: 0
  • Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).


Endure Fire's Fury

Single Target Fire Resistance Buff
requires Channeling Skill ( 70 )

Granted: Level 30
Focus Skill: Channeling
Mana Cost: 30 to 70 (at power ranks 0 to 40)
Casting Time: 4 seconds
Recycle Time: 0.0 seconds
Requires Hit Roll: No
Target and Range: Players Only (50 Units)
Can affect caster and group members
Effects:

  • Fire Resistance: + 10 to 50 (from power rank 0 to 40)
  • Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)
  • Stack Category: ResistanceBuff
  • Stack Rank: 0
  • Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).


Defeat Fire's Fury

Group Target Fire Resistance Buff
requires Channeling Skill ( 115 ) , Endure Fire's Fury Power ( 30 )

Granted: Level 50
Focus Skill: Channeling
Mana Cost: 70 to 110 (at power ranks 0 to 40)
Casting Time: 4 seconds
Recycle Time: 0.0 seconds
Requires Hit Roll: No
Target and Range: Group Members (Area of Effect: 50 Units)
Can affect caster and group members
Effects:

  • Fire Resistance: + 20 to 60 (from power rank 0 to 40)
  • Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)
  • Stack Category: ResistanceBuff
  • Stack Rank: 0
  • Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).


Endure the Sky's Vengeance

Single Target Lightning Resistance Buff
requires Channeling Skill ( 70 )

Granted: Level 30
Focus Skill: Channeling
Mana Cost: 30 to 70 (at power ranks 0 to 40)
Casting Time: 4 seconds
Recycle Time: 0.0 seconds
Requires Hit Roll: No
Target and Range: Players Only (50 Units)
Can affect caster and group members
Effects:

  • Lightning Resistance: + 10 to 50 (from power rank 0 to 40)
  • Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)
  • Stack Category: ResistanceBuff
  • Stack Rank: 0
  • Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).


Defeat the Sky's Vengeance

Group Lightning Resistance Buff
requires Channeling Skill ( 115 ) , Endure the Sky's Vengeance Power ( 30 )

Granted: Level 50
Focus Skill: Channeling
Mana Cost: 70 to 110 (at power ranks 0 to 40)
Casting Time: 4 seconds
Recycle Time: 0.0 seconds
Requires Hit Roll: No
Target and Range: Group Members (Area of Effect: 50 Units)
Can affect caster and group members
Effects:

  • Lightning Resistance: + 20 to 60 (from power rank 0 to 40)
  • Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)
  • Stack Category: ResistanceBuff
  • Stack Rank: 0
  • Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).


Weave of the Salamander

Summon Pet (fire)
requires Channeling Skill ( 106 )
Granted: Level 46
Focus Skill: Channeling
Mana Cost: 200 to 240 (at power ranks 0 to 40)
Casting Time: 7 seconds
Recycle Time: 600 to 300 seconds (at power ranks 0 to 40)
Requires Hit Roll: No
Target and Range: Self/No target
Effects:

  • Summons Pet:
    • (Power Level 0 to 2) Summons Creature:Fire Elemental (Level 21 )
    • (Power Level 3 to 4) Summons Creature:Fire Elemental (Level 22 )
    • (Power Level 5 to 6) Summons Creature:Fire Elemental (Level 23 )
    • (Power Level 7 to 8) Summons Creature:Fire Elemental (Level 24 )
    • (Power Level 9 to 10) Summons Creature:Fire Elemental (Level 25 )
    • (Power Level 11 to 12) Summons Creature:Fire Elemental (Level 26 )
    • (Power Level 13 to 14) Summons Creature:Fire Elemental (Level 27 )
    • (Power Level 15 to 16) Summons Creature:Fire Elemental (Level 28 )
    • (Power Level 17 to 18) Summons Creature:Fire Elemental (Level 29 )
    • (Power Level 19 to 20) Summons Creature:Fire Elemental (Level 30 )
    • (Power Level 21 to 22) Summons Creature:Fire Elemental (Level 31 )
    • (Power Level 23 to 24) Summons Creature:Fire Elemental (Level 32 )
    • (Power Level 25 to 26) Summons Creature:Fire Elemental (Level 33 )
    • (Power Level 27 to 28) Summons Creature:Fire Elemental (Level 34 )
    • (Power Level 29 to 30) Summons Creature:Fire Elemental (Level 35 )
    • (Power Level 31 to 32) Summons Creature:Fire Elemental (Level 36 )
    • (Power Level 33 to 34) Summons Creature:Fire Elemental (Level 37 )
    • (Power Level 35 to 36) Summons Creature:Fire Elemental (Level 38 )
    • (Power Level 37 to 38) Summons Creature:Fire Elemental (Level 39 )
    • (Power Level 39 to 40) Summons Creature:Fire Elemental (Level 40 )


Weave of the Gnome

Summon Pet (earth)
requires Channeling Skill ( 106 )

Granted: Level 46
Focus Skill: Channeling
Mana Cost: 200 to 240 (at power ranks 0 to 40)
Casting Time: 7 seconds
Recycle Time: 600 to 300 seconds (at power ranks 0 to 40)
Requires Hit Roll: No
Target and Range: Self/No target
Effects:

  • Summons Pet:
    • (Power Level 0 to 2) Summons Creature:Earth Elemental (Level 21 )
    • (Power Level 3 to 4) Summons Creature:Earth Elemental (Level 22 )
    • (Power Level 5 to 6) Summons Creature:Earth Elemental (Level 23 )
    • (Power Level 7 to 8) Summons Creature:Earth Elemental (Level 24 )
    • (Power Level 9 to 10) Summons Creature:Earth Elemental (Level 25 )
    • (Power Level 11 to 12) Summons Creature:Earth Elemental (Level 26 )
    • (Power Level 13 to 14) Summons Creature:Earth Elemental (Level 27 )
    • (Power Level 15 to 16) Summons Creature:Earth Elemental (Level 28 )
    • (Power Level 17 to 18) Summons Creature:Earth Elemental (Level 29 )
    • (Power Level 19 to 20) Summons Creature:Earth Elemental (Level 30 )
    • (Power Level 21 to 22) Summons Creature:Earth Elemental (Level 31 )
    • (Power Level 23 to 24) Summons Creature:Earth Elemental (Level 32 )
    • (Power Level 25 to 26) Summons Creature:Earth Elemental (Level 33 )
    • (Power Level 27 to 28) Summons Creature:Earth Elemental (Level 34 )
    • (Power Level 29 to 30) Summons Creature:Earth Elemental (Level 35 )
    • (Power Level 31 to 32) Summons Creature:Earth Elemental (Level 36 )
    • (Power Level 33 to 34) Summons Creature:Earth Elemental (Level 37 )
    • (Power Level 35 to 36) Summons Creature:Earth Elemental (Level 38 )
    • (Power Level 37 to 38) Summons Creature:Earth Elemental (Level 39 )
    • (Power Level 39 to 40) Summons Creature:Earth Elemental (Level 40 )


Weave of the Undine

Summon Pet (water)
requires Channeling Skill ( 106 )

Granted: Level 46
Focus Skill: Channeling
Mana Cost: 200 to 240 (at power ranks 0 to 40)
Casting Time: 7 seconds
Recycle Time: 600 to 300 seconds (at power ranks 0 to 40)
Requires Hit Roll: No
Target and Range: Self/No target
Effects:

  • Summons Pet:
    • (Power Level 0 to 2) Summons Creature:Water Elemental (Level 21 )
    • (Power Level 3 to 4) Summons Creature:Water Elemental (Level 22 )
    • (Power Level 5 to 6) Summons Creature:Water Elemental (Level 23 )
    • (Power Level 7 to 8) Summons Creature:Water Elemental (Level 24 )
    • (Power Level 9 to 10) Summons Creature:Water Elemental (Level 25 )
    • (Power Level 11 to 12) Summons Creature:Water Elemental (Level 26 )
    • (Power Level 13 to 14) Summons Creature:Water Elemental (Level 27 )
    • (Power Level 15 to 16) Summons Creature:Water Elemental (Level 28 )
    • (Power Level 17 to 18) Summons Creature:Water Elemental (Level 29 )
    • (Power Level 19 to 20) Summons Creature:Water Elemental (Level 30 )
    • (Power Level 21 to 22) Summons Creature:Water Elemental (Level 31 )
    • (Power Level 23 to 24) Summons Creature:Water Elemental (Level 32 )
    • (Power Level 25 to 26) Summons Creature:Water Elemental (Level 33 )
    • (Power Level 27 to 28) Summons Creature:Water Elemental (Level 34 )
    • (Power Level 29 to 30) Summons Creature:Water Elemental (Level 35 )
    • (Power Level 31 to 32) Summons Creature:Water Elemental (Level 36 )
    • (Power Level 33 to 34) Summons Creature:Water Elemental (Level 37 )
    • (Power Level 35 to 36) Summons Creature:Water Elemental (Level 38 )
    • (Power Level 37 to 38) Summons Creature:Water Elemental (Level 39 )
    • (Power Level 39 to 40) Summons Creature:Water Elemental (Level 40 )


Weave of the Sylph

Summon Pet (air)
requires Channeling Skill ( 106 )
Granted: Level 46
Focus Skill: Channeling
Mana Cost: 200 to 240 (at power ranks 0 to 40)
Casting Time: 7 seconds
Recycle Time: 600 to 300 seconds (at power ranks 0 to 40)
Requires Hit Roll: No
Target and Range: Self/No target
Effects:

  • Summons Pet:
    • (Power Level 0 to 2) Summons Creature:Air Elemental (Level 21 )
    • (Power Level 3 to 4) Summons Creature:Air Elemental (Level 22 )
    • (Power Level 5 to 6) Summons Creature:Air Elemental (Level 23 )
    • (Power Level 7 to 8) Summons Creature:Air Elemental (Level 24 )
    • (Power Level 9 to 10) Summons Creature:Air Elemental (Level 25 )
    • (Power Level 11 to 12) Summons Creature:Air Elemental (Level 26 )
    • (Power Level 13 to 14) Summons Creature:Air Elemental (Level 27 )
    • (Power Level 15 to 16) Summons Creature:Air Elemental (Level 28 )
    • (Power Level 17 to 18) Summons Creature:Air Elemental (Level 29 )
    • (Power Level 19 to 20) Summons Creature:Air Elemental (Level 30 )
    • (Power Level 21 to 22) Summons Creature:Air Elemental (Level 31 )
    • (Power Level 23 to 24) Summons Creature:Air Elemental (Level 32 )
    • (Power Level 25 to 26) Summons Creature:Air Elemental (Level 33 )
    • (Power Level 27 to 28) Summons Creature:Air Elemental (Level 34 )
    • (Power Level 29 to 30) Summons Creature:Air Elemental (Level 35 )
    • (Power Level 31 to 32) Summons Creature:Air Elemental (Level 36 )
    • (Power Level 33 to 34) Summons Creature:Air Elemental (Level 37 )
    • (Power Level 35 to 36) Summons Creature:Air Elemental (Level 38 )
    • (Power Level 37 to 38) Summons Creature:Air Elemental (Level 39 )
    • (Power Level 39 to 40) Summons Creature:Air Elemental (Level 40 )

Stances

All Stances
Granted: Level 15
Casting Time: 0*
Recycle Time: 30 seconds

Defensive Stance

  • Granted Rank: Healer 10 (Apprentice), Mage 25 (Skilled)

Offensive Stance

  • Granted Rank: Healer 10 (Apprentice), Mage 40 (Grand Master)

Precise Stance

  • Granted Rank: Healer 10 (Apprentice), Mage 15 (Adept)

Channeler Stance Details