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Scorp40left.png The Crusader, Defender of the Faith Scorp40right.png


Overview: 

The Church of the All-Father has many servants, and just as the All-Father himself is a warrior as well as a creator, so the Church must defend its flocks as well as provide for them. A vast army stands ready to defend the Holy Church, the army of the Crusaders, holy warriors who know no fear.

When the hordes of Chaos shook the World at the beginning of the War of the Scourge, Saint Adelmo the Patriarch called a mighty crusade against the unnatural invaders, and placed the All-Father's blessing upon any who would take up arms in the Church's defense. From that day to this, they have worn white for purity and blue for the All-Father's strength, as vast as the endless sky.

Some crusaders are Called into divine service by their faith, while others begin their lives as warriors, living as mercenaries or even brigands before they discover the All-Father's glory. Crusaders serve as guardians and defenders of cathedrals, or soldiers in the Patriarch's grand army, defending the body of the Holy Church from any who would oppose it.

In the days since the Turning, the Soldiers of Grace have a new duty as well. The most stalwart Crusaders are elected to venture out into the world, seeking news of the All-Father's fate, and helping the innocent wait out the dark times until He may return. Every Crusader is ordained as a priest of the All-Father, through their grasp of the liturgy pales next to the Prelates, the masters of the Holy Church.

When they take their vows, every Crusader is assured absolution of all their sins and promised the highest reward if they do not turn from their duties. So redeemed, Crusaders hold an unshakeable faith in their cause, and know no fear of death, pain, or failure.

Even magic cannot break a Crusader's morale, and their battalions are feared by evildoers throughout the Petty Kingdoms. Crusaders are made even stronger by their faith, which grants them powers of healing, protection, and fortitude, bestowed upon them by the Saints and Archons.

In the course of two Ages of the World, the Crusaders have never shirked from their duty, and have continued their war against the forces of Chaos and Darkness. Any who raise arms against the innocent or the Holy Church had best be on guard, however, for the fury of the Crusaders is fearsome indeed.


Class Weapons

List of weapons with Liturgy as their mastery:

  • Holy Blade, a 100% sword.
  • Faith Hammer, a 100% hammer.

Powers and Abilities

Blessing of the Healing Hands

"Single Target Heal and Stamina Heal (%)"
requires Liturgy Skill ( 15 )

Granted: Level 10
Focus Skill: Liturgy
Mana Cost: 2 to 42 (at power ranks 1 to 40)
Casting Time: 1 Seconds
Recycle Time: 1770 to 600 Seconds(at power ranks 1 to 40)
Requires Roll to hit: No
Target and Range: Players Only(10 Units)
Duration: 630 to 1800 Seconds (at power ranks 1 to 40)
Effects:

  • Health Replenishment: 26.5 to 85%(from power rank 1 to 40) points of Health
  • Stamina Replenishment: 10.75 to 40%(from power rank 1 to 40) points of Stamina
  • Removes effect with "Bleeding" dispel tag

Holy Mantle

"Personal Defense Buff"
requires Liturgy Skill ( 15 )

Granted: Level 10
Focus Skill: Liturgy
Mana Cost: 22 to 60 (at power ranks 1 to 40)
Casting Time: 4 Seconds
Recycle Time: 0.0 Seconds
Requires Roll to hit: No
Target and Range: Self/No Target
Duration: 630 to 1800 Seconds (at power ranks 1 to 40)
Effects:

  • Defense Bonus: +30 to 150 (at power ranks 1 to 40)
  • Stack Catagory: StackableDefenseBuff
  • Stack Rank: 1
  • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).

Aid to the Faithful

"Group Health Recovery Chant"
requires Liturgy Skill ( 20 )

Granted: Level 11
Focus Skill: Liturgy
Mana Cost: 30
Casting Time: 0.2 Seconds
Recycle Time: 0.0 Seconds
Requires Roll to hit: No
Chant Power: Spell recasts itself every 20 seconds for 60 iterations (unless broken first)
Spell cast cancelled/chant ends if caster casts any other spell.
Target and Range: Group Members (Area of Effect: 50 Units)
Can affect caster and group members
Duration: 30 Seconds
Effects:

  • Health Recovery Rate: +33% to +150% (at power ranks 1 to 40)
  • Stack Catagory: RecoveryHealthBuff
  • Stack Rank: 1
  • Stack Rule: Greater Than (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than the existing spell's power).

Benediction of Saint Lorne

"Group Damage Chant"
requires Liturgy Skill ( 24 )

Granted: Level 12
Focus Skill: Liturgy
Mana Cost: 30
Casting Time: 0.2 Seconds
Recycle Time: 0.0 Seconds
Requires Roll to hit: No
Chant Power: Spell recasts itself every 20 seconds for 45 iterations (unless broken first)
Spell cast cancelled/chant ends if caster casts any other spell.
Target and Range: Group Members (Area of Effect: 50 Units)
Can affect caster and group members
Duration: 30 Seconds
Effects:

  • Damage Dealt: +11% to +50% (at power ranks 1 to 40)
  • Stack Catagory: DamageModifierBuff
  • Stack Rank: 0
  • Stack Rule: Greater Than (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than the existing spell's power).

Consecrate Weapon

"Temporary Weapon Enchantment"
requires Liturgy Skill ( 24 )

Granted: Level 12
Focus Skill: Liturgy
Mana Cost: 28
Casting Time: 9 Seconds
Recycle Time: 300.0 Seconds
Requires Roll to hit: No
Target and Range: Weapons (inventory items)
Duration: 315 to 900 Seconds(from power ranks 1 to 40)
Effects:

  • Applies Weapon Proc(5% chance of firing)
  • Stack Catagory: EnchantWeapon
  • Health Damage: 17- 50 to 56- 164 points (from power rank 0 to 40) points of Health
  • Flagged as 'Holy' damage

Benediction of Saint Clarimus

"Group Defense Buff Chant"
requires Liturgy Skill ( 29 )

Granted: Level 13
Focus Skill: Liturgy
Mana Cost: 17
Casting Time: 0.2 Seconds
Recycle Time: 0.0 Seconds
Requires Roll to hit: No
Chant Power: Spell recasts itself every 20 seconds for 60 iterations (unless broken first)
Spell cast cancelled/chant ends if caster casts any other spell.
Target and Range: Group Members (Area of Effect: 50 Units)
Can affect caster and group members
Duration: 30 Seconds
Effects:

  • Defense Bonus: +11 to +50 (at power ranks 1 to 40)
  • Stack Catagory: DefenseGroupBuff
  • Stack Rank: 0
  • Stack Rule: Greater Than (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than the existing spell's power).

Censure

"Single Target Holy Damage"
requires Liturgy Skill ( 36 )

Granted: Level 15
Focus Skill: Liturgy
Mana Cost: 31 to 49.2 (at power ranks 1 to 40)
Casting Time: 4 Seconds
Recycle Time: 0.0 Seconds
Requires Roll to hit: Yes
Target and Range: Monster or Player(120 Units)
Effects:

  • Health Damage: 15- 40 to 25- 74 points (from power rank 0 to 40) points of Health
  • Flagged as 'Holy' damage

Saint Alaric's Aid

"Single Target Dispel Poison and Disease"
requires Liturgy Skill ( 61 )

Granted: Level 26
Power Rank: 40 ( Grand Master)
Focus Skill: Liturgy
Mana Cost: 60
Casting Time: 2 Seconds
Recycle Time: 0.0 Seconds
Requires Roll to hit: Yes
Target and Range: Monster or Player(100 Units)
Effects:

  • Removes effect with "Poison" dispel tag.
  • Removes effect with "Disease" dispel tag.

Sacrifice

"Single Target Health Transfer"
requires Liturgy Skill ( 70 )

Granted: Level 30
Focus Skill: Liturgy
Mana Cost: 38
Casting Time: 3 Seconds
Recycle Time: 0.0 Seconds
Requires Roll to hit: No
Target and Range: Player(50 Units)
Effects:

  • Transfers: Health from Caster to Health from Target
  • Amount: 28.76 to 38.9 (from power rank 1 to 40)
  • Conversion Efficiency: 84% to 240% (from power rank 1 to 40)

Saint Alaric's Blessing

"Single Target Poison Resistance Buff"
requires Liturgy Skill ( 70 )

Granted: Level 30
Focus Skill: Liturgy
Mana Cost: 31 to 70 (at power ranks 1 to 40)
Casting Time: 4 Seconds
Recycle Time: 0.0 Seconds
Requires Roll to hit: No
Target and Range: Players Only(50 Units)
Duration: 120 Seconds
Effects:

  • Poison Resistance: + 11 to 50 (from power rank 1 to 40)
  • Stackability: Can be stacked with any spell other than itself.

Darius' Fist

"Weapon Power and Holy Damage Over Time"
requires Liturgy weapon in right hand (Faith Hammer or Holy Sword)

Granted: Level 30
Power Rank: 40 ( Grand Master)
Focus Skill: Liturgy
Stamina Cost: 21
Casting Time: 1.5 Seconds
Recycle Time: 20.0 Seconds
Requires Roll to hit: Yes
Target and Range: Monster or Player(32 Units)
On Next Combat Swing Apply Effects:

  • Attack Bonus: +100%
  • Melee Damage Bonus: +50%
  • Health Damage Over Time: 8 to 25 points of Health per tick
  • Ticks ??? times over 30 seconds
  • Flagged as 'Holy' damage

The All-Father's Shield

"Personal Zeal"
requires Liturgy Skill ( 65% )

Granted: Level 25
Focus Skill: Liturgy
Stamina Cost: 10
Casting Time: .02 Seconds
Recycle Time: 600 Seconds
Requires Roll to hit: No
Target and Range: Self/No Target
Duration: 120 Seconds
Effects:

  • Constitution: +11 to 50 (at power ranks 1 to 40)
  • Strength: +61 to 100 (at power ranks 1 to 40)
  • Attack Rating: +5% to 25% (at power ranks 1 to 40)
  • Block Value: +50%
  • Parry Value: +50%
  • Stack Catagory: Frenzy
  • Stack Rank: 0
  • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).

All Father's Retribution

"Personal Percent Damage Shield"
requires Liturgy Skill ( 89 )

Granted: Level 40
Focus Skill: Liturgy
Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
Mana Cost: ??? (at power ranks 0 to 40)
Casting Time: ??? seconds
Recycle Time: ??? seconds
Generates Hate: Moderate
Power User Requirements: Player must not be moving when he activates this power.
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Self/No target
Applies Effect(s):
Duration: ???? minutes (at power ranks 0 to 40)
Stackability:
Stack Category: DamageShield
Stack Rank: 0
Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
Damage Shield (Holy? damage): +4% to 20% of damage taken (from power rank 0 to 40)
Dispel Tags: DamageShield

 


Shield Bash

"Single Target Stun"
Requires Block (30)

Granted: Level 10
Focus Skill: Block
Stamina Cost: 15
Casting Time: 1.6 Seconds
Recycle Time: 0.0 Seconds
Requirements: Player must not be moving. Player must have shield in hand.
Requires Roll to hit: Yes
Target and Range: 10 Unit(s)
Duration: 2 to 8 seconds (at power ranks 1-40)
Effects:

  • Applies: Stun on target for 2 to 8 seconds (at power ranks 1-40)
  • Applies: Stun Immunity on target for 6 to 24 seconds (at power ranks 1-40)(stack rank 2)

Challenge

"Single Target Taunt"
Player-versus-Enviroment Only

Granted: Level 10
Focus Skill: None
Stamina Cost: 5
Casting Time: 0.0 Seconds
Recycle Time: 15.0 Seconds
Requirements: None.
Requires Roll to hit: No
Target and Range: 120 Unit(s)
Duration: N/A

Stances

All Stances
Granted: Level 15
Casting Time: 0*
Recycle Time: 30 seconds

Defensive Stance

  • Granted Rank: Fighter 40 (Grand Master), Healer 40 (Grand Master)

Offensive Stance

  • Granted Rank: Fighter 25 (Skilled), Healer 25 (Skilled)

Precise Stance

  • Granted Rank: Fighter 15 (Adept), Healer 15 (Adept)

Weapon Powers

Fighter-Crusader Powers

Axe Powers: 15
Axe Mastery Powers: 15
Great Axe Mastery Powers: 10
Blademaster Mastery Powers: 35
Bladeweaving Mastery Powers: 35
Bow Powers: 10
Crossbow Powers: 10
Dagger Powers: 10
Dagger Mastery Powers: 10
Hammer Powers: 35
Hammer Mastery Powers: 35
Great Hammer Mastery Powers: 35
Pole Arm Powers: 15
Pole Arm Mastery Powers: 15
Spear Powers: 15
Spear Mastery Powers: 15
Staff Powers: 15
Staff Mastery Powers: 15
Sword Powers: 30
Sword Mastery Powers: 30
Great Sword Mastery Powers: 20
Unarmed Combat Powers: 15
Unarmed Combat Mastery Powers: 15

 

Base Class: Disciplines Available*:
Fighter
Healer
Blade Master
Blade Weaver
Bounty Hunter
Commander
Darksworn
Forge Master
Giant Killer
Huntsman
Knight
Prospector
Rune Caster
Sanctifier
Sapper
Undead Hunter
Wyrmslayer
Races Available:
Aelfborn
Centaurs
Dwarves
Elves
Half Giants
Humans
Gender Restriction:
None
Preferred Guild Types:
Church of the All-Father
Primary Attributes:
Training Points Per Level: 6
In addition to your Base Class's Training Point value

Health Bonus: 51
Mana Bonus: 14
Stamina Bonus: 0
Skill Specializations:

In addition to your Base Class's Skill(s)

Level 1 : granted skillSword
Level 5 : granted skillPole Arm
Level 5 : granted skillSpear
Level 10 : granted skillLiturgy
Level 10 : granted skillWear Armor, Medium
Level 15 : granted skillWear Armor, Heavy
Level 20 : granted skillGreat Hammer Mastery
   (requires Hammer Skill ( 80 ) )
Level 20 : granted skillGreat Sword Mastery
   (requires Sword Skill ( 80 ) )
Level 20 : granted skillHammer Mastery
   (requires Hammer Skill ( 80 ) )
Level 20 : granted skillPole Arm Mastery
   (requires Pole Arm Skill ( 80 ) )
Level 20 : granted skillSword Mastery
   (requires Sword Skill ( 80 ) )


*Race restrictions may apply.